I’m just back from ACE2011, which had its usual array of the bizzare, the entertaining and the occasionally downright ridiculous. Met some nice people, ate some nice food and generally had fun. Hiroshi Ishi (pictured above) gave the first keynote, nicely circular since he also gave the keynote at the first ACE I went to in Valencia.
I was presenting a paper on the various breath based games we been developing, in particular talking about the different ways breath can fit into an interface stack. The paper was called: Breathalising games: understanding the potential of breath control in game interfaces and is available through the publications part of this site.